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Lupine Pact

lupinepact.webp
  • Root Custom Player Faction

  • 2020-2022

  • Tabletop

  • Solo Project

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  • A modification for the board game Root by LEDER Games which adds a new player faction.

  • Designed a resource management puzzle which sees the player balancing three tribes.

  • Analyzed Root's design to create something which fit the ethos of the game.

  • Extensive playtesting ensured a balanced design.

Overview

Root is one of my favorite games, so naturally I wanted to mod in one of my favorite animals as one of its many animal factions. It started with a strong central idea : a faction made of sub-factions that the player has to unite in order to win.

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Root is a highly asymmetric game, with different factions being almost different games. It is also richly thematic. It creates a unique narrative feel for each faction primarily through incentives. Factions win by doing what makes sense for that faction narratively.

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My first design was vastly overcomplicated and missed the mark on the incentive-based design. However, through playtesting, and some helpful feedback on the boardgame geek forums, I was able to create a system which much better fit the ethos of Root.

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Postmortem

What went well

  • Playtesting and feedback used to great effect to improve the system.

  • Analysis of Root's design led to mod that felt like it fit yet was unique at the same time.

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What went wrong

  • Mechanics of the faction led to large power changes midgame that caused them to be undesirably swingy.

  • Strictness of resource management systems sometimes felt limiting.

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What I would change

  • Additional balancing and playtesting needs to be done to make the faction less swingy.

  • Adjust some of the player's actions to provide a bit more freedom.

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