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Bluesteel Skirmishes

  • Miniatures Wargame

  • 2017

  • Tabletop

  • Solo Project

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  • Squad based miniatures wargame with card based bluffing mechanic

  • Asymmetric play through army and card composition

  • Retired due to flawed core mechanics and balancing difficulties

Overview

Before I made Bluesteel Skirmishes, I played Warhammer 40k for the first time. Warhammer 40k is a game designed for large armies. I only had a small squad. Thus it was not fun for me.

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Bluesteel Skirmishes aims to fix that problem by focusing on small squads. It additionally aims to mix things up by adding in some mechanical themes from Bluesteel Rusts as well as a socially compelling bluffing mechanic. Every unit in Bluesteel Skirmishes has a unique hand of cards they can play. When cards are used, they are exhausted, representing the fatigue of the solider. When a unit attacks or defends, both players simultaneously reveal the card they wish to play. This means to play well, you'll have predict what you'll opponent will play or bait them into expending their most powerful cards too early. Cards can also have special abilities, leading to unique strategic play and multiple different builds depending on which units and cards you choose to enter the game with.

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Postmortem

What went well

  • Choosing team composition and what cards to use led to a very enjoyable pregame akin to deck building in games like MTG.

  • In the early game, when all cards were available, the bluffing mechanic worked very well.

  • Using a combination of cards between your units could lead to very interesting combos.

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What went wrong

  • Exhausting cards combined with the damage mechanic of losing cards led to either a snowball win or a drawn out end.

  • The many abilities added were extremely difficult to balance in light of this being a one on one strategy game.

  • The problem mechanics were core to the system and difficult to change without changing the nature of the game.

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What I learned

  • For a PvP strategy, especially a 2 player one, balance is key!

  • Considering balance and complexity, start simple and work up.

  • Be able to recognize when a system is inherently flawed.

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